This course is an overview of core principles and methodologies for the design of interaction and behavior across objects and spaces. Instruction follows the path from prototype to a deployable interactive experience, through lectures, hands-on workshops, and studio assignments. Students will gain an understanding of the overall interaction design process, with an emphasis on experience prototyping, testing, and iteration, preparing them for work in a professional environment.
Topics include the history and principles of human-computer interaction; techniques for rapid behavior prototyping; user experience and testing; haptics and feedback; internet of things; programmable materials; and wearables.
This course provides a foundation in behavior prototyping and technical skills, such as modeling, digital fabrication, electronics, coding, and interaction design. Lectures will provide a technical foundation to enable students to create their own work, as well as a historical and contextual background for the critique and evaluation of interaction design.
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